For now, the best you can do is to make your own custom credits sequence (just a level where you configure your own credits in message boxes, or via lua) and trigger it with Level.load("creditsLevelName.lvlx"), or by walking on it on the map/in the hub. There are plans in the future to make the credits editable through some centralized system. The end credits are not part of an episode, and I don't believe they're subject to episode-wide adjustments. And I think I made a mistake in my earlier post: It's possible that music.ini is required for changes to the music files, and simply replacing by name does not work. The P-Switch music is also in the music.ini I believe, so that should be possible. does it also work for other music themes like the P-switch theme or the end credits theme? i am making an episode on smbx2 and i need to know that since i want to add a custom song for the end credits. 3-based world map editor and a unique feature: a main menu editor. (Sorry if this is wasting time I'm just really used to the old editor XP) This level editor is fairly simple to use, it features a lot of powerups, blocks, sceneries, items, and even more than 10 different bosses. It wasnt originally intended to be a long term project, but things turned out otherwise. During its 19 year span of being the only level editor available for this classic game, its inspired the creation of countless modifications of SMW by fans and casual players alike. Maybe I wrote it out wrong or maybe i didn't do something I should've? Lunar Magic is a level editor I created for Super Mario World (SNES). ini file, because it isn't loading the custom music. The editor has a custom music field for world maps cause it's not primarily for SMBX2, and this totally never leads to confusion :pįair enough, though now I'm wondering if I'm doing something wrong with the. World map tech is also quite underdeveloped in basegame, so this was never addressed to this point. It is a little limiting, but SMBX inherently never had a custom music feature for world maps, which is where that limiting factor comes from. Its pre-included and contains The Invasion 2 as well as the Princess. SMBX and its developers have no affiliation with Nintendo, nor do they claim to. SMBX was first released in 2009 by Redigit, and has subsequently received several updates over the last decade by a variety of teams and programmers. Put the Mario World folder inside the folder called 'worlds' in the SMBX folder. X (SMBX) is a Mario fangame where you can create and play your own levels. You get Mario World, alright, and its in a folder of its own, containing all of its levels, its world map, and custom stuff. Though that seems kind of limiting if you only have so many slots to work with, doesn't it? OK, lets say youve downloaded an episode called 'Mario World'. You need to override existing world map music, either by placing a music file with the same name in the episode folder, or using a music.ini file to remap the name of the song loaded.
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